Look for Similar
Chasing Game Chasey
- Functions
- Chasing Game, Forbidden Game and Physical Play
- Alternative Names
- Bash-up People (At School 06)
- Bumpy Car (At School 12)
- Chasey on the rocks (At School 12)
- Colour Tiggy (At School 05)
- Cops and Robbers Chasey (At School 18)
- Line Chasey (At School 10)
- Line Tiggy
- Monkey Bar Tiggy (At School 05)
- Off ground Tiggy (At School 05)
- Poles (At School 19)
- Red Rover (At School 08)
- Sharkey (At School 05)
- Tiggy
Chasey involves two or more players running around the playground in order to avoid becoming 'it'. The are many varieties, and many ways of determining who is "it".
Details
At School 17
Among the younger students, it was observed that a game of chasey would begin by one or two children calling out 'who wants to play chasey'? This particular game was interesting in that it was very quickly established that whoever was 'it' yesterday had to be 'it' again today. Another child wanted to be 'it' also, so the children agreed that two being 'it' at the same time was ok, but started the game with the '20 second rule'. This meant that the two players who were 'it' had to count to twenty before they could begin chasing. Apart from that the game was simple. Whoever was tagged then became 'it'.
At School 14
Children would determine who would be the first to go 'it' or 'he' by the last to say ' I'm not 'it' '.
Players: 3
Girls
Year 1-2
Age: 6-7
Props: nil
At School 07
Called tiggy
Players: 2
Girls
Age: 6-7
At School 15
A variety called 'Midnight Chasing Game'
Players: 6-7
Girls
Age: 11
No text description. Video located at Museum Victoria.
At School 01
Players: 4
Girls and Boys
Age: 6-12
Year 6 boy asks three kindergarten children to chase him. They oblige and chase him all over the asphalt and concrete area.
At School 02
Players: 6
Girls
Age: 11
An ad-hoc type of play where girls are sitting in a circle in a group, they stand, twirl around, fall down and sit again and then game evolves into a chasey game. Played around the boundary of the oval.
And
Players: 4
Boys
Age: 10
Boys playing 'tiggy' on lawn near car-park.
And
Players: 3
Girls
Age: 13
'Line Tiggy': A game of tiggy takes place on the tennis court involving the use of the many lines marking the various tennis and basketball courts.
And
Players: 3
Boys
Age: 6
Props: Playground Equipment
A game of 'tag' being played on the adventure play equipment.
At School 04
Players: 7
Boys
Age: 6-8
- As well as 'it' counting and a game of tiggy ensuing the play also involved suspending one boy by feet and arms and swinging him to and fro gently and then dropping him on the ground. (Map Ref: A)
At School 08
Players: no more than 5
Girls
Age: 8
The status of chasey at School 08 is complicated.
This informant ran up to me and proudly told me she played 'chasey', unaware that I had just been told that 'chasey' was banned. Although the 'banned' statement was then repeated to the informant, she ignored the statement and told me she played 'Red Rover' which was a 'chasey' game. I asked how she and her friends chose who would be 'it' to which she replied 'we just pick some one' and then 'some times we have a race to see, and the last one across the line is 'it'. I had been told many times by a number of students and at least one or two teachers that 'chasey' was banned, and nearly as many students told me they played it and I actually saw a number of them playing the game.
The principle explained subsequently that the status of the game was largely dependent on the attitude of the student's class teacher. One of these teachers explained that if certain of her students played chasey there always appeared to be issues that had to be dealt with after they came back into class and she had run out of patience with these issues and therefore, for her class, it was banned. The Principle further explained that his only concern was when they ran past the corner of a building, around which they could not see, possibly leading to a collision with another student.
At School 19
Players: 5
Boys
Age: 6-8
There appeared to be no special structure to the rules of the chasing except the added rule of 'no bullbacking', as they called it, which meant each time a player was tagged they couldn't immediately tag the tagger straight back. 'No bull-backing' appeared to be a universal rule, known throughout the school - an automatic rule with what appeared to be all similar games. They also had a rule of 'no babysitting' where the tagger couldn't use their immunity to shield another player from the player who was it.
Another game named 'Poles' was also played at this school.
Players: 6
Girls
Age: 9-10
"Poles" Tag using playground equipment poles as 'base' (safety area).
At School 10
Players: 6
Girls
Age: 9
White Line playground markings
Children chase each other using the lines as the direction of their run. When tipped, the child sits down on the line where they were tipped. The other runners cannot pass on the lines where the children are sitting. The child who is last to be tipped is in.
At School 18
Players: 6
Boys and Girls
Age: 11-12
Cops and Robbers chasey. Two teams. Tree stump bordering P/G 4 and 5 is jail. Cops put robbers in jail. Robbers can set jailed robbers free by tipping them without being caught themselves.
Also
Players: 5
Girls
Age: 12
Carved log chair is barley. Special Ed P/G
Also
Players: 3
Girls and Boys
Age: 6
Ordinary chasey game
Also:
Players: 5
Boys
Age: 6
Chasey outside 'infants' toilet.
At School 05
Players: 5-6
Boys and girls
Age: 10
Starting the game: The boys find who goes 'It' by counting-out on feet: "Dip dip dog shit, you are not 'It'", or by seeing who is last to reach the play equipment.
1. 'OFF-GROUND' TIGGY: (Described by boys)
'It' has to chase the other players all over the play equipment and try to tag someone. No-one is allowed to touch the ground, so the whole game is played by moving across, around and through the various parts of the play equipment.
2. 'COLOUR' TIGGY: (Described by girls)
'It' has to chase the other players all over the play equipment - players are safe if they are touching a certain colour on the play equipment, e.g. if yellow is chosen, players can't be caught if they're on the yellow slide or touching any metal poles, etc. which are painted yellow.
Also
Players: 6
Girls
Age: 7-8
'Sharkey' - participants are playing in sandpit enclosure. Involves one player in the sandpit who is 'it'. Others stand or walk around the perimeter of the pit and then run though tempting 'it' to tag them. If successful, the tagged player becomes it. There is much noise associated with this game.
Also
Players: 3
Girls and male
Age: 6-8
Participants are playing 'monkey-bar tiggy' on the playground equipment. Involves one participant swinging along monkey bars and tagging opponent at the other end, then swings back. AREA T.
At School 06
Called tiggy
Players: 12
Boys
Age: 8-10
Chasing game on oval. 'It' is indicated by thumb up on right hand.
Also,
Players: 12
Boys and female
Age: 11-13
'Bash-up People'. Physical contact 'Chasey' game. 'Steal' participant's food. Observed on asphalted area near hall. One student had football.
Also
Players: 4
Boys and female
Age: 9-10
played around tyres set in mound area and along seat track area.
'Chasey'. Played around tyres set in mound area and along seat track area.
At School 12
Players: 2
Girls
Age: 6 - 7
One girl is the 'Bumpy Car' and slowly runs away, while the other girl slowly chases her. (The girls said it was a 'slowly' game.) When she is caught, she is taken to 'jail'. 'Jail' is the wire fence, and she stands with her back against it and her hands down beside her holding the wire. The chaser pokes a stick through the holes in the wire close to the other girl's hands, arms, legs, etc. When she has been right around her body, this action frees her from the jail, and the game starts all over again.
Also
Players: 2
Girls
Age: 8-9
The girls find out who is 'It' by counting out on feet, then 'It' has to chase the others. They are only allowed to stand on the large rocks in the area, and must jump from rock to rock to escape being caught.